How To Get Houndoom In Brilliant Diamond
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Pokemon Brilliant Diamond and Shining Pearl Houndoom
Houndoom
Nighttime Pokémon
Pokemon Vivid Diamond and Shining Pearl Houndoom is a Night and Burn Type Dark Pokémon, with a 5.ix% Take a chance To Catch with a regular Pokeball. Houndoom can be found with Early on Bird, Wink Burn and Unnerve as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Balmy Nature, based on 500 combined Base of operations Stats.
Navigate this Houndoom Guide using the links beneath.
Houndoom Stats and Abilities
Based on Houndoom Base IVs we consider this pokemon B-Tier choice. Houndoom Highest IV Stat is Special Attack 110 and the Lowest being Defence 50.
How To Evolve Houndoom in BDSP
Houndour requires (Level 24) to evolve into Houndoom.
Evolution Chart
Where To Observe Houndoom in BDSP
Houndoom has eight spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You tin can find the Unevolved form Lv. 16-63 Houndoom, within the Dazzling Cave location using the Walking method.
Underground Pokemon Spawns
After yous reach Bank check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
seventh Badge = Later obtaining the Icicle Bluecoat from Candice
Waterfall = After obtaining the TM99 Waterfall
Earth Pokemon Spawns
Interact = Limited to ane
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morn
= Day Time
= Night Fourth dimension
Locations List
Pokemon Brilliant Diamond and Shining Pearl Houndoom Weakness
Houndoom is a Dark and Fire Type pokemon. This will cause Houndoom to accept More Damage from Fighting , Ground , Stone , Water Blazon Moves, and Less Damage from Ghost , Nighttime , Steel , Fire , Grass , Water ice , Psychic Type moves.
You tin Click/Tap the Blazon Icons to view the best pokemon to Counter Houndoom Weaknesses
What pokemon is Houndoom Weak Confronting?
What pokemon is Houndoom Strong Against?
Blazon Weakness Chart
Best Moves Houndoom in BDSP
All-time Moveset for Houndoom Lv Up Moves based on Power.
| Lvl | Best Moves | Blazon | Class | Ability | Acc | PP | Upshot |
|---|---|---|---|---|---|---|---|
| 65 | Inferno | | Special | 150 | l | 5 | Burns opponent. |
| 45 | Foul Play | | Concrete | 142.5 | 100 | 15 | Uses the opponent's Attack stat. |
| 50 | Flamethrower | | Special | 135 | 100 | fifteen | May burn opponent. |
| 56 | Crunch | | Physical | 120 | 100 | fifteen | May lower opponent'due south Defense. |
Best Moveset for Houndoom TM Moves based on Power.
| TM | Best Moves | Blazon | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 | Giga Impact | | Physical | 150 | xc | 5 | User must recharge next turn. |
| TM15 | Hyper Beam | | Special | 150 | 90 | five | User must recharge next turn. |
| TM50 | Overheat | | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM22 | Solar Beam | | Special | 120 | 100 | 10 | Charges on showtime plough, attacks on second. |
STAB: (Aforementioned Type Set on Bonus) When a Pokemon uses a Motility Type that is the Same equally the Pokemon's Type, it will receive a l% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.
Houndoom Lv Up Moves
Houndoom TM Moves
List of Moves Houndoom can learn by reaching higher levels in Pokemon Vivid Diamond and Shining Pearl.
| Lvl | Movement | Desc |
|---|---|---|
| 65 | Inferno | Power: 150 Acc: l PP: 5 Burns opponent. |
| lx | Nasty Plot | Power: — Acc: — PP: xx Sharply raises user's Special Attack. |
| 1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 May cause flinching and/or paralyze opponent. |
| one | Leer | Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
| one | Ember | Power: 60 Acc: 100 PP: 25 May burn opponent. |
| iv | Howl | Power: — Acc: — PP: 40 Raises user's Attack. |
| viii | Smog | Power: 30 Acc: 70 PP: 20 May poison opponent. |
| 13 | Roar | Power: — Acc: — PP: 20 In battles, the opponent switches. In the wild, the Pokémon runs. |
| 16 | Seize with teeth | Power: 90 Acc: 100 PP: 25 May cause flinching. |
| 20 | Taunt | Power: — Acc: 100 PP: 20 Opponent can only use moves that set on. |
| 26 | Beat Upwards | Power: — Acc: 100 PP: 30 Each Pokémon in your political party attacks. |
| 30 | Burn down Fang | Power: 97.5 Acc: 95 PP: 15 May crusade flinching and/or burn opponent. |
| 35 | Payback | Power: 75 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
| 41 | Flame Charge | Power: 75 Acc: 100 PP: 20 Raises user's Speed. |
| 45 | Foul Play | Power: 142.5 Acc: 100 PP: fifteen Uses the opponent'due south Set on stat. |
| fifty | Flamethrower | Ability: 135 Acc: 100 PP: 15 May burn down opponent. |
| 56 | Crisis | Ability: 120 Acc: 100 PP: fifteen May lower opponent's Defence. |
Listing of Moves Houndoom tin learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 | Roar | Power: — Acc: — PP: 20 In battles, the opponent switches. In the wild, the Pokémon runs. |
| TM11 | Sunny Day | Ability: — Acc: — PP: 5 Makes it sunny for 5 turns. |
| TM12 | Taunt | Power: — Acc: 100 PP: 20 Opponent can only utilize moves that assault. |
| TM15 | Hyper Beam | Power: 150 Acc: 90 PP: v User must recharge side by side turn. |
| TM17 | Protect | Power: — Acc: — PP: 10 Protects the user, but may neglect if used consecutively. |
| TM22 | Solar Beam | Power: 120 Acc: 100 PP: ten Charges on first turn, attacks on second. |
| TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 May lower opponent's Defense force. |
| TM30 | Shadow Ball | Ability: lxxx Acc: 100 PP: xv May lower opponent's Special Defense. |
| TM32 | Double Team | Power: — Acc: — PP: 15 Raises user's Evasiveness. |
| TM35 | Flamethrower | Power: 135 Acc: 100 PP: fifteen May burn down opponent. |
| TM36 | Sludge Flop | Power: xc Acc: 100 PP: x May poisonous substance opponent. |
| TM38 | Burn Blast | Power: 165 Acc: 85 PP: five May burn down opponent. |
| TM41 | Torment | Power: — Acc: 100 PP: 15 Opponent cannot use the aforementioned motion in a row. |
| TM42 | Facade | Power: 70 Acc: 100 PP: 20 Ability doubles if user is burned, poisoned, or paralyzed. |
| TM44 | Residue | Ability: — Acc: — PP: ten User sleeps for 2 turns, but user is fully healed. |
| TM45 | Attract | Ability: — Acc: 100 PP: 15 If opponent is the opposite gender, it'southward less probable to assail. |
| TM46 | Thief | Power: 90 Acc: 100 PP: 25 Likewise steals opponent'southward held particular. |
| TM50 | Overheat | Power: 195 Acc: 90 PP: v Sharply lowers user'southward Special Attack. |
| TM58 | Endure | Power: — Acc: — PP: x Always left with at least 1 HP, but may fail if used consecutively. |
| TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 Burns opponent. |
| TM63 | Nasty Plot | Power: — Acc: — PP: 20 Sharply raises user'south Special Attack. |
| TM66 | Payback | Ability: 75 Acc: 100 PP: ten Power doubles if the user was attacked first. |
| TM68 | Giga Impact | Power: 150 Acc: xc PP: 5 User must recharge next plough. |
| TM78 | Snarl | Power: 82.five Acc: 95 PP: 15 Lowers opponent'southward Special Attack. |
| TM79 | Night Pulse | Power: 120 Acc: 100 PP: 15 May crusade flinching. |
| TM82 | Sleep Talk | Ability: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
| TM85 | Dream Eater | Power: 100 Acc: 100 PP: 15 User recovers half the HP inflicted on a sleeping opponent. |
| TM87 | Swagger | Power: — Acc: 85 PP: 15 Opponent becomes dislocated, merely its Attack is sharply raised. |
| TM90 | Substitute | Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
| TM96 | Forcefulness | Power: 80 Acc: 100 PP: xv |
| TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 May lower opponent'south Defense force. |
Click/Tap DARK Pokemon like to Houndoom.
Umbreon
Murkrow
Sneasel
Houndour
Poochyena
Mightyena
Sableye
Absol
Honchkrow
Weavile
Darkrai
Click/Tap FIRE Pokemon similar to Houndoom.
Houndour
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