Guides

Pokemon Brilliant Diamond and Shining Pearl Houndoom

Houndoom

Nighttime Pokémon

Pokemon Vivid Diamond and Shining Pearl Houndoom is a Night and Burn Type Dark Pokémon, with a 5.ix% Take a chance To Catch with a regular Pokeball. Houndoom can be found with Early on Bird, Wink Burn and Unnerve as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Balmy Nature, based on 500 combined Base of operations Stats.

Navigate this Houndoom Guide using the links beneath.

Houndoom Stats and Abilities

Based on Houndoom Base IVs we consider this pokemon B-Tier choice. Houndoom Highest IV Stat is Special Attack 110 and the Lowest being Defence 50.

How To Evolve Houndoom in BDSP

Houndour requires (Level 24) to evolve into Houndoom.

Where To Observe Houndoom in BDSP

Houndoom has eight spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You tin can find the Unevolved form Lv. 16-63 Houndoom, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns

After yous reach Bank check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.

Strength = After obtaining the TM96 Strength

Defog = After obtaining the TM97 Defog

seventh Badge = Later obtaining the Icicle Bluecoat from Candice

Waterfall = After obtaining the TM99 Waterfall

Earth Pokemon Spawns

Interact = Limited to ane

Common = 20% ~ 100%

Uncommon = 5% ~ 20%

Rare = 1% ~ 5%

= Morn

= Day Time

= Night Fourth dimension

Pokemon Brilliant Diamond and Shining Pearl Houndoom Weakness

Houndoom is a Dark and Fire Type pokemon. This will cause Houndoom to accept More Damage from Fighting , Ground , Stone , Water Blazon Moves, and Less Damage from Ghost , Nighttime , Steel , Fire , Grass , Water ice , Psychic Type moves.

What pokemon is Houndoom Weak Confronting?

What pokemon is Houndoom Strong Against?

Best Moves Houndoom in BDSP

All-time Moveset for Houndoom Lv Up Moves based on Power.

Lvl Best Moves Blazon Class Ability Acc PP Upshot
65

Inferno

Special

150

l 5 Burns opponent.
45

Foul Play

Concrete

142.5

100 15 Uses the opponent's Attack stat.
50

Flamethrower

Special

135

100 fifteen May burn opponent.
56

Crunch

Physical

120

100 fifteen May lower opponent'due south Defense.

Best Moveset for Houndoom TM Moves based on Power.

TM Best Moves Blazon Class Power Acc PP Effect
TM68

Giga Impact

Physical

150

xc 5 User must recharge next turn.
TM15

Hyper Beam

Special

150

90 five User must recharge next turn.
TM50

Overheat

Special

195

90 5 Sharply lowers user's Special Attack.
TM22

Solar Beam

Special

120

100 10 Charges on showtime plough, attacks on second.

STAB: (Aforementioned Type Set on Bonus) When a Pokemon uses a Motility Type that is the Same equally the Pokemon's Type, it will receive a l% Bonus to Power. Moves Affected by this Highlighted in

Red Text

.

List of Moves Houndoom can learn by reaching higher levels in Pokemon Vivid Diamond and Shining Pearl.

Lvl Movement Desc
65

Inferno

Power:

150

Acc: l

PP: 5

Special


Burns opponent.

lx

Nasty Plot

Power: —

Acc: —

PP: xx

Status


Sharply raises user's Special Attack.

1

Thunder Fang

Power: 65

Acc: 95

PP: 15

Physical


May cause flinching and/or paralyze opponent.

one

Leer

Power: —

Acc: 100

PP: 30

Status


Lowers opponent's Defense.

one

Ember

Power:

60

Acc: 100

PP: 25

Special


May burn opponent.

iv

Howl

Power: —

Acc: —

PP: 40

Condition


Raises user's Attack.

viii

Smog

Power: 30

Acc: 70

PP: 20

Special


May poison opponent.

13

Roar

Power: —

Acc: —

PP: 20

Status


In battles, the opponent switches. In the wild, the Pokémon runs.

16

Seize with teeth

Power:

90

Acc: 100

PP: 25

Physical


May cause flinching.

20

Taunt

Power: —

Acc: 100

PP: 20

Status


Opponent can only use moves that set on.

26

Beat Upwards

Power: —

Acc: 100

PP: 30

Physical


Each Pokémon in your political party attacks.

30

Burn down Fang

Power:

97.5

Acc: 95

PP: 15

Physical


May crusade flinching and/or burn opponent.

35

Payback

Power:

75

Acc: 100

PP: 10

Physical


Power doubles if the user was attacked first.

41

Flame Charge

Power:

75

Acc: 100

PP: 20

Concrete


Raises user's Speed.

45

Foul Play

Power:

142.5

Acc: 100

PP: fifteen

Physical


Uses the opponent'due south Set on stat.

fifty

Flamethrower

Ability:

135

Acc: 100

PP: 15

Special


May burn down opponent.

56

Crisis

Ability:

120

Acc: 100

PP: fifteen

Concrete


May lower opponent's Defence.

Listing of Moves Houndoom tin learn using (TMs) Technical Machine Items.

TM Move Desc
TM05

Roar

Power: —

Acc: —

PP: 20

Status


In battles, the opponent switches. In the wild, the Pokémon runs.

TM11

Sunny Day

Ability: —

Acc: —

PP: 5

Condition


Makes it sunny for 5 turns.

TM12

Taunt

Power: —

Acc: 100

PP: 20

Condition


Opponent can only utilize moves that assault.

TM15

Hyper Beam

Power: 150

Acc: 90

PP: v

Special


User must recharge side by side turn.

TM17

Protect

Power: —

Acc: —

PP: 10

Condition


Protects the user, but may neglect if used consecutively.

TM22

Solar Beam

Power: 120

Acc: 100

PP: ten

Special


Charges on first turn, attacks on second.

TM23

Iron Tail

Power: 100

Acc: 75

PP: 15

Concrete


May lower opponent's Defense force.

TM30

Shadow Ball

Ability: lxxx

Acc: 100

PP: xv

Special


May lower opponent's Special Defense.

TM32

Double Team

Power: —

Acc: —

PP: 15

Status


Raises user's Evasiveness.

TM35

Flamethrower

Power:

135

Acc: 100

PP: fifteen

Special


May burn down opponent.

TM36

Sludge Flop

Power: xc

Acc: 100

PP: x

Special


May poisonous substance opponent.

TM38

Burn Blast

Power:

165

Acc: 85

PP: five

Special


May burn down opponent.

TM41

Torment

Power: —

Acc: 100

PP: 15

Status


Opponent cannot use the aforementioned motion in a row.

TM42

Facade

Power: 70

Acc: 100

PP: 20

Concrete


Ability doubles if user is burned, poisoned, or paralyzed.

TM44

Residue

Ability: —

Acc: —

PP: ten

Status


User sleeps for 2 turns, but user is fully healed.

TM45

Attract

Ability: —

Acc: 100

PP: 15

Status


If opponent is the opposite gender, it'southward less probable to assail.

TM46

Thief

Power:

90

Acc: 100

PP: 25

Physical


Likewise steals opponent'southward held particular.

TM50

Overheat

Power:

195

Acc: 90

PP: v

Special


Sharply lowers user'southward Special Attack.

TM58

Endure

Power: —

Acc: —

PP: x

Status


Always left with at least 1 HP, but may fail if used consecutively.

TM61

Will-O-Wisp

Power: —

Acc: 85

PP: 15

Condition


Burns opponent.

TM63

Nasty Plot

Power: —

Acc: —

PP: 20

Status


Sharply raises user'south Special Attack.

TM66

Payback

Ability:

75

Acc: 100

PP: ten

Physical


Power doubles if the user was attacked first.

TM68

Giga Impact

Power: 150

Acc: xc

PP: 5

Physical


User must recharge next plough.

TM78

Snarl

Power:

82.five

Acc: 95

PP: 15

Special


Lowers opponent'southward Special Attack.

TM79

Night Pulse

Power:

120

Acc: 100

PP: 15

Special


May crusade flinching.

TM82

Sleep Talk

Ability: —

Acc: —

PP: 10

Status


User performs one of its own moves while sleeping.

TM85

Dream Eater

Power: 100

Acc: 100

PP: 15

Special


User recovers half the HP inflicted on a sleeping opponent.

TM87

Swagger

Power: —

Acc: 85

PP: 15

Condition


Opponent becomes dislocated, merely its Attack is sharply raised.

TM90

Substitute

Power: —

Acc: —

PP: 10

Status


Uses HP to creates a decoy that takes hits.

TM96

Forcefulness

Power: 80

Acc: 100

PP: xv

Physical


TM98

Rock Smash

Power: 40

Acc: 100

PP: 15

Concrete


May lower opponent'south Defense force.

Umbreon

Murkrow

Sneasel

Houndour

Poochyena

Mightyena

Sableye

Absol

Honchkrow

Weavile

Darkrai

Houndour